At the beginning and end of the research, the creativity level of students was examined by using the Torrance Test of Creativity. ![]() Considering this circumstance, this research, which was aimed at 5th and 6th grade school students designed educational games in a blended learning environment, employed a single group pretest posttest experimental design research. Also, they need guidance for producing with technology. For this reason, students need to improve their creative thinking skills. Therefore, children now need to be creative people who produce innovation, rather than just consuming themselves with the digital content offered to them. However, technology is developing day by day and innovations are quickly becoming a natural part of life. ![]() During screen time, playing games is one of the most important activities of children. In the 2020s, it is clear that children now spend most of their days in front of the screen.
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